Innovation According to Star Wars
In my last post on the Star Wars universe, I advised disgruntled fans that creating an original piece of work would help them sympathize with…
In my last post on the Star Wars universe, I advised disgruntled fans that creating an original piece of work would help them sympathize with…
A game is a framework for play and interaction. It’s an effective set of rules to direct our many forms of individual and group exercise.…
A recent promotional blog post on Medium from the startup Tagboard promises, “6 Ways to Increase Your Interactive Storytelling in Higher Education.” Not one of…
In my twenties, I worked with a guy who loved Star Wars as much as I did, but with one big difference between us. He…
But first, what is a game? The word grows more interesting as our world—and language itself—grow more “gamified.” The classic definition of a game—a set…
When I started teaching media creation to Web designers, the first text everyone handed me was Don’t Make Me Think by Steve Krug. It’s a…
This January, I noticed a lot of ads, links, and email subject lines with the cliché, “New Year; New You.” The copywriters weren’t even trying.…
Dear Jack Dorsey, co-founder and CEO of Twitter, On March 1st, you outlined the challenges and anger facing your platform. We’re committing Twitter to help…
Some sentences just stick with you. I never forgot the following quote from an assigned reading in college. Years later, I would discover the author…
At the end of last year, I wrote about how the Star Wars films explain the complications of the Internet. Just a few decades ago,…